Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Recurring Insight

4UU · Sorcery

Draw cards equal to the number of cards in target opponent's hand. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Similar cards

Color identity:
NameManaTypeText
Grizzled Huntmaster 1GGCreature — Human Warrior When Grizzled Huntmaster enters the battlefield, you may exile a creature card from your hand. If you do, search your hand and library for any number of cards with the same name, exile them, then shuffle. Choose a creature card you own from outside the game. Conjure a duplicate of that card into your hand for each card exiled from your hand this way. 4/3
Seek WBInstant Search target opponent's library for a card and exile it. You gain life equal to its mana value. Then that player shuffles.
Jungle Barrier 2GUCreature — Plant Wall Defender (This creature can't attack.) When Jungle Barrier enters the battlefield, draw a card. 2/6
Wall of Blossoms 1GCreature — Plant Wall Defender When Wall of Blossoms enters the battlefield, draw a card. 0/4
Council of Advisors 2UCreature — Human Advisor When Council of Advisors enters the battlefield, draw a card. 1/1
Barbed Shocker 3RCreature — Insect Trample, haste Whenever Barbed Shocker deals damage to a player, that player discards all the cards in their hand, then draws that many cards. 2/2
Yawgmoth's Bargain 4BBEnchantment Skip your draw step. Pay 1 life: Draw a card.
Gregor, Shrewd Magistrate 1WULegendary Creature — Human Advisor Skulk (This creature can't be blocked by creatures with greater power.) Whenever Gregor, Shrewd Magistrate deals combat damage to a player, draw cards equal to its power. 1/3
Roiling Terrain 2RRSorcery Destroy target land, then Roiling Terrain deals damage to that land's controller equal to the number of land cards in that player's graveyard.
Ego Drain BSorcery Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. If you don't control a Faerie, exile a card from your hand.
Page 85