M:tG card similarity search
1UB · Instant
Return target permanent to its owner's hand. Then that player discards a card.
| Name | Mana | Type | Text |
|---|---|---|---|
| Indestructibility | 3W | Enchantment — Aura | Enchant permanent Enchanted permanent has indestructible. (Effects that say "destroy" don't destroy that permanent. A creature with indestructible can't be destroyed by damage.) |
| Midnight Scavengers | 4B | Creature — Human Rogue | When Midnight Scavengers enters the battlefield, you may return target creature card with mana value 3 or less from your graveyard to your hand. (Melds with Graf Rats.) 3/3 |
| Thoughtlace | U | Instant | Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.) |
| Giant's Grasp | 2UU | Enchantment — Aura | Enchant Giant you control When Giant's Grasp enters the battlefield, gain control of target nonland permanent for as long as Giant's Grasp remains on the battlefield. |
| Nerf War | 3UR | Sorcery | Fire a Nerf® blaster until empty at target library from at least two meters away. For each card knocked off that library, put it into its owner's graveyard and Nerf War deals ½ damage to that player. (Foam darts only.) |
| Crashing Centaur | 4GG | Creature — Centaur | {G}, Discard a card: Crashing Centaur gains trample until end of turn. Threshold — As long as seven or more cards are in your graveyard, Crashing Centaur gets +2/+2 and has shroud. (It can't be the target of spells or abilities.) 3/4 |
| Mishra's War Machine | 7 | Artifact Creature — Juggernaut | Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) At the beginning of your upkeep, Mishra's War Machine deals 3 damage to you unless you discard a card. If Mishra's War Machine deals damage to you this way, tap it. 5/5 |
| Power of Persuasion | 2U | Sorcery | Choose target creature an opponent controls, then roll a d20. 1—9 | Return it to its owner's hand. 10—19 | Its owner puts it on the top or bottom of their library. 20 | Gain control of it until the end of your next turn. |
| Redemption Choir | 2WW | Creature — Vampire Cleric | Lifelink Coven — Whenever Redemption Choir enters the battlefield or attacks, if you control three or more creatures with different powers, return target permanent card with mana value 3 or less from your graveyard to the battlefield. 3/3 |
| Krasis Incubation | 2GU | Enchantment — Aura | Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. {1}{G}{U}, Return Krasis Incubation to its owner's hand: Put two +1/+1 counters on enchanted creature. |