M:tG card similarity search
2R · Creature — Human Pilot
First strike Whenever Reckless Racer becomes tapped, you may discard a card. If you do, draw a card. 2/3
Name | Mana | Type | Text |
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Lich's Mastery | 3BBB | Legendary Enchantment | Hexproof You can't lose the game. Whenever you gain life, draw that many cards. Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard. When Lich's Mastery leaves the battlefield, you lose the game. |
Spinewoods Armadillo | 4GG | Creature — Armadillo | Reach Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.) {1}{G}, Discard Spinewoods Armadillo: Search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle. You gain 3 life. 7/7 |
Ceremonial Guard | 2R | Creature — Human Soldier | When Ceremonial Guard attacks or blocks, destroy it at end of combat. 3/4 |
Voidmage Husher | 3U | Creature — Human Wizard | Flash (You may cast this spell any time you could cast an instant.) When Voidmage Husher enters the battlefield, counter target activated ability. (Mana abilities can't be targeted.) Whenever you cast a spell, you may return Voidmage Husher to its owner's hand. 2/2 |
Gurgling Anointer | 2B | Creature — Phyrexian Horror | Flying Whenever you draw your second card each turn, put a +1/+1 counter on Gurgling Anointer. When Gurgling Anointer dies, return another target creature card with mana value less than or equal to Gurgling Anointer's power from your graveyard to the battlefield. 1/3 |
Wildfire Eternal | 3R | Creature — Zombie Jackal Cleric | Afflict 4 (Whenever this creature becomes blocked, defending player loses 4 life.) Whenever Wildfire Eternal attacks and isn't blocked, you may cast an instant or sorcery spell from your hand without paying its mana cost. 1/4 |
Zhalfirin Lancer | 2W | Creature — Human Knight | Whenever another Knight enters the battlefield under your control, Zhalfirin Lancer gets +1/+1 and gains vigilance until end of turn. 3/3 |
Outlaws' Merriment | 1RWW | Enchantment | At the beginning of your upkeep, choose one at random. Create a red and white creature token with those characteristics. • 3/1 Human Warrior with trample and haste. • 2/1 Human Cleric with lifelink and haste. • 1/2 Human Rogue with haste and "When this creature enters the battlefield, it deals 1 damage to any target." |
Elfhame Sanctuary | 1G | Enchantment | At the beginning of your upkeep, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. If you do, you skip your draw step this turn. |
Narfi, Betrayer King | 3UB | Legendary Snow Creature — Zombie Wizard | Other snow and Zombie creatures you control get +1/+1. {S}{S}{S}: Return Narfi, Betrayer King from your graveyard to the battlefield tapped. ({S} can be paid with one mana from a snow source.) 4/3 |