M:tG card similarity search
2R · Creature — Human Pilot
First strike Whenever Reckless Racer becomes tapped, you may discard a card. If you do, draw a card. 2/3
Name | Mana | Type | Text |
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Xantcha, Sleeper Agent | 1BR | Legendary Creature — Phyrexian Minion | Xantcha, Sleeper Agent enters the battlefield under the control of an opponent of your choice. Xantcha attacks each combat if able and can't attack its owner or planeswalkers its owner controls. {3}: Xantcha's controller loses 2 life and you draw a card. Any player may activate this ability. 5/5 |
Arcane Artisan | 2U | Creature — Human Wizard | {2}{U}, {T}: Target player draws a card, then exiles a card from their hand. If a creature card is exiled this way, that player creates a token that's a copy of that card. When Arcane Artisan leaves the battlefield, exile all tokens created with it at the beginning of the next end step. 0/3 |
Retrieve Prey | 1G | Sorcery — Adventure | Exile target creature card from your graveyard. Until the end of your next turn, you may cast that card. (Then exile this card. You may cast the creature later from exile.) |
Rakdos, Patron of Chaos | 4BR | Legendary Creature — Demon | Flying, trample At the beginning of your end step, target opponent may sacrifice two nonland, nontoken permanents. If they don't, you draw two cards. 6/6 |
Veinwitch Coven | 2B | Creature — Vampire Warlock | Menace Whenever you gain life, you may pay {B}. If you do, return target creature card from your graveyard to your hand. 3/3 |
Artificer's Intuition | 1U | Enchantment | {U}, Discard an artifact card: Search your library for an artifact card with mana value 1 or less, reveal it, put it into your hand, then shuffle. |
Jukai Liberator | 2G | Creature — Snake Ninja | Ninjutsu {1}{G} Whenever Jukai Liberator deals combat damage to a player, choose land or nonland. Seek a permanent card of the chosen type. 3/3 |
Devout Harpist | W | Creature — Human | {T}: Destroy target Aura attached to a creature. 1/1 |
Knight of the Holy Nimbus | WW | Creature — Human Rebel Knight | Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) If Knight of the Holy Nimbus would be destroyed, regenerate it. (Tap it, remove it from combat, and heal all damage on it.) {2}: Knight of the Holy Nimbus can't be regenerated this turn. Only your opponents may activate this ability. 2/2 |
Skinbrand Goblin | 1R | Creature — Goblin Warrior | Bloodrush — {R}, Discard Skinbrand Goblin: Target attacking creature gets +2/+1 until end of turn. 2/1 |