M:tG card similarity search
3R · Creature — Goblin Avatar
Haste Reckless One's power and toughness are each equal to the number of Goblins on the battlefield. */*
| Name | Mana | Type | Text |
|---|---|---|---|
| Will, Scholar of Frost | 4U | Legendary Planeswalker — Will | Instant and sorcery spells you cast cost {1} less to cast. [+1]: Up to one target creature has base power and toughness 0/2 until your next turn. [−3]: Draw two cards. [−7]: Exile up to five target permanents. For each permanent exiled this way, its controller creates a 4/4 blue and red Elemental creature token. Loyalty 4 |
| Cyclops of Eternal Fury | 4RR | Enchantment Creature — Cyclops | Creatures you control have haste. 5/3 |
| Tuktuk Grunts | 4R | Creature — Goblin Warrior Ally | Haste Whenever Tuktuk Grunts or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Tuktuk Grunts. 2/2 |
| Tyrranax Atrocity | 3GG | Creature — Phyrexian Dinosaur | Haste Toxic 3 (Players dealt combat damage by this creature also get three poison counters.) 4/4 |
| Gut, Zealous Fanatic | 4RRW | Legendary Creature — Goblin Shaman | When this creature specializes, create two tokens that are copies of a creature card exiled with this creature, except they're 2/2 and have haste. Sacrifice them at the beginning of your next end step. 5/4 |
| Clickslither | 1RRR | Creature — Insect | Haste Sacrifice a Goblin: Clickslither gets +2/+2 and gains trample until end of turn. 3/3 |
| Stalking Yeti | 2RR | Snow Creature — Yeti | When Stalking Yeti enters the battlefield, if it's on the battlefield, it deals damage equal to its power to target creature an opponent controls and that creature deals damage equal to its power to Stalking Yeti. {2}{S}: Return Stalking Yeti to its owner's hand. Activate only as a sorcery. ({S} can be paid with one mana from a snow source.) 3/3 |
| Rubblebelt Rioters | 1RG | Creature — Human Berserker | Haste Whenever Rubblebelt Rioters attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control. 0/4 |
| Emblem of the Warmind | 1R | Enchantment — Aura | Enchant creature you control Creatures you control have haste. |
| Fervor | 2R | Enchantment | Creatures you control have haste. (They can attack and {T} as soon as they come under your control.) |