Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Reckless Ogre

3R · Creature — Ogre

Whenever Reckless Ogre attacks alone, it gets +3/+0 until end of turn. 3/2

Similar cards

Color identity:
NameManaTypeText
Raging Gorilla 2RCreature — Ape Whenever Raging Gorilla blocks or becomes blocked, it gets +2/-2 until end of turn. 2/3
Aether Herder 3GCreature — Elf Artificer Druid When Aether Herder enters the battlefield, you get {E}{E} (two energy counters). Whenever Aether Herder attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token. 3/3
Thraximundar 4UBRLegendary Creature — Zombie Assassin Haste Whenever Thraximundar attacks, defending player sacrifices a creature. Whenever a player sacrifices a creature, you may put a +1/+1 counter on Thraximundar. 6/6
Screeching Scorchbeast 4BBCreature — Bat Mutant Flying, menace Whenever Screeching Scorchbeast attacks, each player gets two rad counters. Whenever one or more nonland cards are milled, you may create that many 2/2 black Zombie Mutant creature tokens. Do this only once each turn. 5/5
Warmonger's Chariot 2Artifact — Equipment Equipped creature gets +2/+2. As long as equipped creature has defender, it can attack as though it didn't have defender. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Dream Devourer 1BCreature — Demon Cleric Each nonland card in your hand without foretell has foretell. Its foretell cost is equal to its mana cost reduced by {2}. (During your turn, you may pay {2} and exile it from your hand face down. Cast it on a later turn for its foretell cost.) Whenever you foretell a card, Dream Devourer gets +2/+0 until end of turn. 0/3
Brushwagg 1GGCreature — Brushwagg Whenever Brushwagg blocks or becomes blocked, it gets -2/+2 until end of turn. 3/2
Labyrinth Raptor BRCreature — Nightmare Dinosaur Menace Whenever a creature you control with menace becomes blocked, defending player sacrifices a creature blocking it. {B}{R}: Creatures you control with menace get +1/+0 until end of turn. 2/2
Fickle Efreet 3RCreature — Efreet Whenever Fickle Efreet attacks or blocks, flip a coin at end of combat. If you lose the flip, an opponent gains control of Fickle Efreet. 5/2
Sangrite Surge 4RGSorcery Target creature gets +3/+3 and gains double strike until end of turn.
Page 191