M:tG card similarity search
1R · Sorcery
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Name | Mana | Type | Text |
---|---|---|---|
Pardic Miner | 1R | Creature — Dwarf | Sacrifice Pardic Miner: Target player can't play lands this turn. 1/1 |
Feral Instinct | 1G | Instant | Target creature gets +1/+1 until end of turn. Draw a card at the beginning of the next turn's upkeep. |
Fevered Strength | 2B | Instant | Target creature gets +2/+0 until end of turn. Draw a card at the beginning of the next turn's upkeep. |
Drelnoch | 4U | Creature — Yeti Mutant | Whenever Drelnoch becomes blocked, you may draw two cards. 3/3 |
Hypothesizzle | 3UR | Instant | Draw two cards. Then you may discard a nonland card. When you do, Hypothesizzle deals 4 damage to target creature. |
Sadistic Sacrament | BBB | Sorcery | Kicker {7} (You may pay an additional {7} as you cast this spell.) Search target player's library for up to three cards, exile them, then that player shuffles. If this spell was kicked, instead search that player's library for up to fifteen cards, exile them, then that player shuffles. |
Colfenor's Urn | 3 | Artifact | Whenever a creature with toughness 4 or greater is put into your graveyard from the battlefield, you may exile it. At the beginning of the end step, if three or more cards have been exiled with Colfenor's Urn, sacrifice it. If you do, return those cards to the battlefield under their owner's control. |
Ill-Timed Explosion | 2UR | Sorcery | Draw two cards. Then you may discard two cards. When you do, Ill-Timed Explosion deals X damage to each creature, where X is the greatest mana value among cards discarded this way. |
Flickerwisp | 1WW | Creature — Elemental | Flying When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step. 3/1 |
Ghirapur Orrery | 4 | Artifact | Each player may play an additional land on each of their turns. At the beginning of each player's upkeep, if that player has no cards in hand, that player draws three cards. |