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17 May 2024: Card library updated.

Reckless Impulse

1R · Sorcery

Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

Similar cards

Color identity:
NameManaTypeText
Memory Test Artifact — Attraction When Memory Test enters the battlefield, target opponent exiles cards from the bottom of their library until they exile five nonland cards, then turn those nonland cards face down. Visit — Name the exiled face-down cards, then look at them. If you named them correctly, turn them face up, then claim the prize! Prize — Create three 1/1 red Balloon creature tokens with flying, then sacrifice Memory Test and open an Attraction.
Rites of Flourishing 2GEnchantment At the beginning of each player's draw step, that player draws an additional card. Each player may play an additional land on each of their turns.
Grisly Salvage BGInstant Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.
Scout the Borders 2GSorcery Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.
Magus of the Jar 3UUCreature — Human Wizard {T}, Sacrifice Magus of the Jar: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way. 3/3
Rakdos, Patron of Chaos 4BRLegendary Creature — Demon Flying, trample At the beginning of your end step, target opponent may sacrifice two nonland, nontoken permanents. If they don't, you draw two cards. 6/6
Astrolabe 3Artifact {1}, {T}, Sacrifice Astrolabe: Add two mana of any one color. Draw a card at the beginning of the next turn's upkeep.
Auspicious Starrix 4GCreature — Elk Beast Mutate {5}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, exile cards from the top of your library until you exile X permanent cards, where X is the number of times this creature has mutated. Put those permanent cards onto the battlefield. 6/6
Talon Gates Plane — Dominaria Any time you could cast a sorcery, you may exile a nonland card from your hand with X time counters on it, where X is its mana value. If the exiled card doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, the player may cast it without paying its mana cost. If it's a creature, it has haste.) Whenever chaos ensues, remove two time counters from each suspended card you own.
Spinehorn Minotaur 2RCreature — Minotaur Berserker As long as you've drawn two or more cards this turn, Spinehorn Minotaur has double strike. 2/3
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