Card Codex

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17 May 2024: Card library updated.

Reap Intellect

X2UB · Sorcery

Target opponent reveals their hand. You choose up to X nonland cards from it and exile them. For each card exiled this way, search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.

Similar cards

Color identity:
NameManaTypeText
Storm of Souls 4WWSorcery Return all creature cards from your graveyard to the battlefield. Each of them is a 1/1 Spirit with flying in addition to its other types. Exile Storm of Souls.
Jace, Wielder of Mysteries 1UUULegendary Planeswalker — Jace If you would draw a card while your library has no cards in it, you win the game instead. [+1]: Target player mills two cards. Draw a card. [−8]: Draw seven cards. Then if your library has no cards in it, you win the game. Loyalty 4
Etching of Kumano Enchantment Creature — Human Shaman Haste If a creature dealt damage this turn by a source you controlled would die, exile it instead. 2/2
Tyrannize 3B/RB/RSorcery Target player discards their hand unless they pay 7 life.
Compleated Conjurer Creature — Phyrexian Weird When this creature transforms into Compleated Conjurer, exile the top card of your library. Until the end of your next turn, you may play that card. 3/3
Lost Isle Calling 1UEnchantment Whenever you scry, put a verse counter on Lost Isle Calling. {4}{U}{U}, Exile Lost Isle Calling: Draw a card for each verse counter on Lost Isle Calling. If it had seven or more verse counters on it, take an extra turn after this one. Activate only as a sorcery.
Interplanar Tunnel Phenomenon When you encounter Interplanar Tunnel, reveal cards from the top of your planar deck until you reveal five plane cards. Put a plane card from among them on top of your planar deck, then put the rest of the revealed cards on the bottom in a random order. (Then planeswalk away from this phenomenon.)
Hobbit's Sting 1WInstant Hobbit's Sting deals X damage to target creature, where X is the number of creatures you control plus the number of Foods you control.
Case of the Burning Masks 1RREnchantment — Case When this Case enters the battlefield, it deals 3 damage to target creature an opponent controls. To solve — Three or more sources you controlled dealt damage this turn. (If unsolved, solve at the beginning of your end step.) Solved — Sacrifice this Case: Exile the top three cards of your library. Choose one of them. You may play that card this turn.
Lead the Stampede 2GSorcery Look at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
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