M:tG card similarity search
| Name | Mana | Type | Text |
|---|---|---|---|
| Wall of Faith | 3W | Creature — Wall | Defender (This creature can't attack.) {W}: Wall of Faith gets +0/+1 until end of turn. 0/5 |
| Wall of Fire | 1RR | Creature — Wall | Defender (This creature can't attack.) {R}: Wall of Fire gets +1/+0 until end of turn. 0/5 |
| Wall of Lava | 1RR | Creature — Wall | Defender (This creature can't attack.) {R}: Wall of Lava gets +1/+1 until end of turn. 1/3 |
| Wall of Opposition | 3RR | Creature — Wall | Defender (This creature can't attack.) {1}: Wall of Opposition gets +1/+0 until end of turn. 0/6 |
| Wall of Water | 1UU | Creature — Wall | Defender (This creature can't attack.) {U}: Wall of Water gets +1/+0 until end of turn. 0/5 |
| Swarm Surge | 2B | Sorcery | Devoid (This card has no color.) Creatures you control get +2/+0 until end of turn. Colorless creatures you control also gain first strike until end of turn. |
| Sunset Pyramid | 2 | Artifact | Sunset Pyramid enters the battlefield with three brick counters on it. {2}, {T}, Remove a brick counter from Sunset Pyramid: Draw a card. {2}, {T}: Scry 1. |
| Sythis, Harvest's Hand | GW | Legendary Enchantment Creature — Nymph | Whenever you cast an enchantment spell, you gain 1 life and draw a card. 1/2 |
| Careful Consideration | 2UU | Instant | Target player draws four cards, then discards three cards. If you cast this spell during your main phase, instead that player draws four cards, then discards two cards. |
| Hansk, Slayer Zealot | 2RG | Legendary Creature — Human Archer | At the beginning of your upkeep, target opponent creates three Walker tokens. (They're 2/2 black Zombie creatures.) {T}: Hansk, Slayer Zealot deals 2 damage to target creature. Whenever a Zombie an opponent controls dies, draw a card. 4/4 |