M:tG card similarity search
2 · Artifact
{1}, {T}: Razortip Whip deals 1 damage to target opponent or planeswalker.
Name | Mana | Type | Text |
---|---|---|---|
Surge of Salvation | W | Instant | You and permanents you control gain hexproof until end of turn. Prevent all damage that black and/or red sources would deal to creatures you control this turn. |
Night Market Lookout | B | Creature — Human Rogue | Whenever Night Market Lookout becomes tapped, each opponent loses 1 life and you gain 1 life. 1/1 |
Soulcage Fiend | 1BB | Creature — Demon | When Soulcage Fiend dies, each player loses 3 life. 3/2 |
Mischievous Poltergeist | 2B | Creature — Spirit | Flying Pay 1 life: Regenerate Mischievous Poltergeist. 1/1 |
Cytospawn Shambler | 6G | Creature — Elemental Mutant | Graft 6 (This creature enters the battlefield with six +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) {G}: Target creature with a +1/+1 counter on it gains trample until end of turn. 0/0 |
Dwarven Forge-Chanter | 1R | Creature — Dwarf Wizard | Ward—Pay 2 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 life.) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) 1/3 |
Life from the Loam | 1G | Sorcery | Return up to three target land cards from your graveyard to your hand. Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.) |
Vizier of the Scorpion | 2B | Creature — Zombie Wizard | When Vizier of the Scorpion enters the battlefield, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have deathtouch. 1/1 |
Etching of Kumano | Enchantment Creature — Human Shaman | Haste If a creature dealt damage this turn by a source you controlled would die, exile it instead. 2/2 | |
Memory | 4UU | Sorcery | Aftermath (Cast this spell only from your graveyard. Then exile it.) Each player shuffles their hand and graveyard into their library, then draws seven cards. |