M:tG card similarity search
3W · Creature — Griffin
Flying (This creature can't be blocked except by creatures with flying or reach.) First strike (This creature deals combat damage before creatures without first strike.) 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Young Red Dragon | 3R | Creature — Dragon | Flying Young Red Dragon can't block. 3/2 |
| Vial Smasher the Fierce | 1BR | Legendary Creature — Goblin Berserker | Whenever you cast your first spell each turn, choose an opponent at random. Vial Smasher the Fierce deals damage equal to that spell's mana value to that player or a planeswalker that player controls. Partner (You can have two commanders if both have partner.) 2/3 |
| Swinging Ship | Artifact — Attraction | Visit — After the first combat phase this turn, there's an additional combat phase. At the beginning of that combat, untap all creatures that attacked this turn. | |
| Orcish Bowmasters | 1B | Creature — Orc Archer | Flash When Orcish Bowmasters enters the battlefield and whenever an opponent draws a card except the first one they draw in each of their draw steps, Orcish Bowmasters deals 1 damage to any target. Then amass Orcs 1. 1/1 |
| Burning Palm Efreet | 2RR | Creature — Efreet | {1}{R}{R}: Burning Palm Efreet deals 2 damage to target creature with flying and that creature loses flying until end of turn. 2/2 |
| Assault Zeppelid | 2GU | Creature — Beast | Flying, trample 3/3 |
| Caravan Hurda | 4W | Creature — Giant | Lifelink (Damage dealt by this creature also causes you to gain that much life.) 1/5 |
| Vertigo | R | Instant | Vertigo deals 2 damage to target creature with flying. That creature loses flying until end of turn. |
| Predator, Flagship | 5 | Legendary Artifact | {2}: Target creature gains flying until end of turn. {5}, {T}: Destroy target creature with flying. |
| Bruenor Battlehammer | 2RW | Legendary Creature — Dwarf Warrior | Each creature you control gets +2/+0 for each Equipment attached to it. You may pay {0} rather than pay the equip cost of the first equip ability you activate each turn. 5/3 |