Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Razor Boomerang

3 · Artifact — Equipment

Equipped creature has "{T}, Unattach Razor Boomerang: It deals 1 damage to any target. Return Razor Boomerang to its owner's hand." Equip {2}

Similar cards

Color identity:
NameManaTypeText
Fevered Visions 1UREnchantment At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, Fevered Visions deals 2 damage to that player.
Repeal XUInstant Return target nonland permanent with mana value X to its owner's hand. Draw a card.
Thunder Dragon 5RRCreature — Dragon Flying When Thunder Dragon enters the battlefield, it deals 3 damage to each creature without flying. 5/5
Soul of Magma 3RRCreature — Spirit Whenever you cast a Spirit or Arcane spell, Soul of Magma deals 1 damage to target creature. 2/2
Satsuki, the Living Lore GWLegendary Creature — Human Druid {T}: Put a lore counter on each Saga you control. Activate only as a sorcery. When Satsuki, the Living Lore dies, choose up to one — • Return target Saga or enchantment creature you control to its owner's hand. • Return target Saga card from your graveyard to your hand. 1/3
Dismiss into Dream 6UEnchantment Each creature your opponents control is an Illusion in addition to its other types and has "When this creature becomes the target of a spell or ability, sacrifice it."
Dynavolt Tower 3Artifact Whenever you cast an instant or sorcery spell, you get {E}{E} (two energy counters). {T}, Pay {E}{E}{E}{E}{E}: Dynavolt Tower deals 3 damage to any target.
Despair 1BSorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, that player discards a card."
Vicious Rumors BSorcery Vicious Rumors deals 1 damage to each opponent. Each opponent discards a card, then mills a card. You gain 1 life.
Browbeat 2RSorcery Any player may have Browbeat deal 5 damage to them. If no one does, target player draws three cards.
Page 230