Card Codex

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17 May 2024: Card library updated.

Ray of Ruin

4B · Sorcery

Exile target creature, Vehicle, or nonbasic land. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Similar cards

Color identity:
NameManaTypeText
Lodestone Bauble 0Artifact {1}, {T}, Sacrifice Lodestone Bauble: Put up to four target basic land cards from a player's graveyard on top of their library in any order. That player draws a card at the beginning of the next turn's upkeep.
Gerrymandering 2GSorcery Exile all lands. Give each player a number of those cards chosen at random equal to the number of those cards the player controlled. Each player returns those cards to the battlefield under their control.
General Kudro of Drannith 1WBLegendary Creature — Human Soldier Other Humans you control get +1/+1. Whenever General Kudro of Drannith or another Human enters the battlefield under your control, exile target card from an opponent's graveyard. {2}, Sacrifice two Humans: Destroy target creature with power 4 or greater. 3/3
Harvester Druid 1GCreature — Human Druid {T}: Add one mana of any color that a land you control could produce. 1/1
Onslaught REnchantment Whenever you cast a creature spell, tap target creature.
Leering Onlooker 1BCreature — Vampire Flying {2}{B}{B}, Exile Leering Onlooker from your graveyard: Create two tapped 1/1 black Bat creature tokens with flying. 1/3
Tawnos's Tinkering 3GInstant Put two +1/+1 counters on target artifact, creature, or land you control. Untap that permanent. If it isn't a creature, it becomes a 0/0 creature in addition to its other types.
Jaheira, Insightful Harper 1GULegendary Creature — Human Elf Druid Hexproof from artifacts and enchantments When this creature specializes, destroy up to one target artifact or enchantment. Scry 2. 3/4
Epic Confrontation 1GSorcery Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
Ruthless Predation 1GSorcery Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
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