M:tG card similarity search
3R · Creature — Monkey
When Ravenous Baboons enters the battlefield, destroy target nonbasic land. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Avatar of Growth | 4GG | Creature — Elemental Avatar | This spell costs {1} less to cast for each opponent you have. Trample When Avatar of Growth enters the battlefield, each player searches their library for up to two basic land cards, puts them onto the battlefield, then shuffles. 4/4 |
| Stormkeld Curator | 4WW | Creature — Giant | When Stormkeld Curator enters the battlefield, you may put any number of Aura cards from your graveyard and/or hand onto the battlefield attached to it. 6/6 |
| Spore Burst | 3G | Sorcery | Domain — Create a 1/1 green Saproling creature token for each basic land type among lands you control. |
| Plague Fiend | 1B | Creature — Insect | Whenever Plague Fiend deals combat damage to a creature, destroy that creature unless its controller pays {2}. 1/1 |
| The Tabernacle at Pendrell Vale | Legendary Land | All creatures have "At the beginning of your upkeep, destroy this creature unless you pay {1}." | |
| Jodah's Codex | 5 | Artifact | Domain — {5}, {T}: Draw a card. This ability costs {1} less to activate for each basic land type among lands you control. |
| Maggot Carrier | B | Creature — Zombie | When Maggot Carrier enters the battlefield, each player loses 1 life. 1/1 |
| Archon of Coronation | 4WW | Creature — Archon | Flying When Archon of Coronation enters the battlefield, you become the monarch. As long as you're the monarch, damage doesn't cause you to lose life. (When a creature deals combat damage to you, its controller still becomes the monarch.) 5/5 |
| Frontier Siege | 3G | Enchantment | As Frontier Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of each of your main phases, add {G}{G}. • Dragons — Whenever a creature with flying enters the battlefield under your control, you may have it fight target creature you don't control. |
| Terraformer | 2U | Creature — Human Wizard | {1}: Choose a basic land type. Each land you control becomes that type until end of turn. 2/2 |