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17 May 2024: Card library updated.

Raul, Trouble Shooter

1UB · Legendary Creature — Zombie Mutant Rogue

Once during each of your turns, you may cast a spell from among cards in your graveyard that were milled this turn. {T}: Each player mills a card. (They each put the top card of their library into their graveyard.) 1/4

Similar cards

Color identity:
NameManaTypeText
Straw Golem 1Artifact Creature — Golem When an opponent casts a creature spell, sacrifice Straw Golem. 2/3
Thassa's Devourer 4UEnchantment Creature — Elemental Constellation — Whenever Thassa's Devourer or another enchantment enters the battlefield under your control, target player mills two cards. 2/6
Doorkeeper 1UCreature — Homunculus Defender {2}{U}, {T}: Target player mills X cards, where X is the number of creatures you control with defender. 0/4
Topplegeist WCreature — Spirit Flying When Topplegeist enters the battlefield, tap target creature an opponent controls. Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, tap target creature that player controls. 1/1
Nether Void 3BWorld Enchantment Whenever a player casts a spell, counter it unless that player pays {3}.
Faith's Reward 3WInstant Return to the battlefield all permanent cards in your graveyard that were put there from the battlefield this turn.
Sage of Mysteries UCreature — Human Wizard Constellation — Whenever an enchantment enters the battlefield under your control, target player mills two cards. 0/2
Grave Consequences 1BInstant Each player may exile any number of cards from their graveyard. Then each player loses 1 life for each card in their graveyard. Draw a card.
Jurassic Park Legendary Land (Transforms from Welcome to ....) Each Dinosaur card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) {T}: Add {G} for each Dinosaur you control.
Impatience 2REnchantment At the beginning of each player's end step, if that player didn't cast a spell this turn, Impatience deals 2 damage to that player.
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