M:tG card similarity search
2RR · Creature — Dragon
Flying (This creature can't be blocked except by creatures with flying or reach.) When Rathi Dragon enters the battlefield, sacrifice it unless you sacrifice two Mountains. 5/5
| Name | Mana | Type | Text |
|---|---|---|---|
| Flamecast Wheel | 1 | Artifact | {5}, {T}, Sacrifice Flamecast Wheel: It deals 3 damage to target creature. |
| Scalding Cauldron | 1 | Artifact | {3}, {T}, Sacrifice Scalding Cauldron: It deals 3 damage to target creature. |
| Silent Dart | 1 | Artifact | {4}, {T}, Sacrifice Silent Dart: It deals 3 damage to target creature. |
| Vial of Dragonfire | 2 | Artifact | {2}, {T}, Sacrifice Vial of Dragonfire: It deals 2 damage to target creature. |
| Subtlety | 2UU | Creature — Elemental Incarnation | Flash Flying When Subtlety enters the battlefield, choose up to one target creature spell or planeswalker spell. Its owner puts it on the top or bottom of their library. Evoke—Exile a blue card from your hand. 3/3 |
| Kuro, Pitlord | 6BBB | Legendary Creature — Demon Spirit | At the beginning of your upkeep, sacrifice Kuro, Pitlord unless you pay {B}{B}{B}{B}. Pay 1 life: Target creature gets -1/-1 until end of turn. 9/9 |
| Unshakable Tail | 2B | Creature — Zombie Detective | When Unshakable Tail enters the battlefield and at the beginning of your upkeep, surveil 1. Whenever one or more creature cards are put into your graveyard from your library, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") {2}, Sacrifice a Clue: Return Unshakable Tail from your graveyard to your hand. 3/2 |
| Dreadmalkin | B | Creature — Zombie Cat | Menace (This creature can't be blocked except by two or more creatures.) {2}{B}, Sacrifice another creature or planeswalker: Put two +1/+1 counters on Dreadmalkin. 1/1 |
| Fortified Beachhead | Land | As Fortified Beachhead enters the battlefield, you may reveal a Soldier card from your hand. Fortified Beachhead enters the battlefield tapped unless you revealed a Soldier card this way or you control a Soldier. {T}: Add {W} or {U}. {5}, {T}: Soldiers you control get +1/+1 until end of turn. | |
| Thundermare | 5R | Creature — Elemental Horse | Haste (This creature can attack and {T} as soon as it comes under your control.) When Thundermare enters the battlefield, tap all other creatures. 5/5 |