Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Ratchet, Field Medic

2W · Legendary Artifact Creature — Robot

More Than Meets the Eye {1}{W} (You may cast this card converted for {1}{W}.) Lifelink Whenever you gain life, you may convert Ratchet. When you do, return target artifact card with mana value less than or equal to the amount of life you gained this turn from your graveyard to the battlefield tapped. 2/4

Similar cards

Color identity:
NameManaTypeText
The Cyber-Controller XUUBLegendary Artifact Creature — Cyberman When The Cyber-Controller enters the battlefield, each opponent mills X cards. Put all creature cards milled this way onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures. Other artifact creatures you control get +1/+1. 3/3
Swift Warden 1GGCreature — Merfolk Warrior Flash When Swift Warden enters the battlefield, target Merfolk you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) 3/3
Rakish Crew 2BEnchantment When Rakish Crew enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." Whenever an outlaw you control dies, each opponent loses 1 life and you gain 1 life. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Whirler Rogue 2UUCreature — Human Rogue Artificer When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying. Tap two untapped artifacts you control: Target creature can't be blocked this turn. 2/2
Form of the Approach of the Second Sun 4WEnchantment When this enchantment enters the battlefield, you gain 7 life. You become a card until you leave your library or that library is shuffled. Put yourself seventh from the top, balancing the cards on top of you on your head. When you draw yourself, you win the game. When one or more cards fall off your head, exile them and all cards on your head, then sacrifice this enchantment.
Bloodboil Sorcerer 3RCreature — Human Shaman When Bloodboil Sorcerer enters the battlefield, you take the initiative. Crown of Madness — {1}{R}, Sacrifice an artifact or creature: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) 3/3
Sosuke's Summons 2GSorcery Create two 1/1 green Snake creature tokens. Whenever a nontoken Snake enters the battlefield under your control, you may return Sosuke's Summons from your graveyard to your hand.
Spiderwig Boggart 2BCreature — Goblin Shaman When Spiderwig Boggart enters the battlefield, target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) 2/2
Gaze of Pain 1BSorcery Until end of turn, whenever a creature you control attacks and isn't blocked, you may choose to have it deal damage equal to its power to a target creature. If you do, it assigns no combat damage this turn.
Bringer of the Red Dawn 7RRCreature — Bringer You may pay {W}{U}{B}{R}{G} rather than pay this spell's mana cost. Trample At the beginning of your upkeep, you may untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. 5/5
Page 457