M:tG card similarity search
2WW · Legendary Creature — Human Monk
When this creature specializes, target creature card exiled with this creature perpetually loses all abilities and has base power and toughness 1/1. 4/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Widespread Panic | 2R | Enchantment | Whenever a spell or ability causes its controller to shuffle their library, that player puts a card from their hand on top of their library. |
| Skygames | 1U | Enchantment — Aura | Enchant land Enchanted land has "{T}: Target creature gains flying until end of turn. Activate only as a sorcery." |
| Gustrider Exuberant | 2W | Creature — Human Wizard | Flying Sacrifice Gustrider Exuberant: Creatures you control with power 5 or greater gain flying until end of turn. 1/2 |
| Krydle of Baldur's Gate | UB | Legendary Creature — Human Elf Rogue | Whenever Krydle of Baldur's Gate deals combat damage to a player, that player loses 1 life and mills a card, then you gain 1 life and scry 1. Whenever you attack, you may pay {2}. If you do, target creature can't be blocked this turn. 1/3 |
| Kamahl's Desire | 1R | Enchantment — Aura | Enchant creature Enchanted creature has first strike. Threshold — Enchanted creature gets +3/+0 as long as seven or more cards are in your graveyard. |
| Switchgrass Grazer | 2RR | Creature — Horse Mount | Haste Whenever Switchgrass Grazer attacks, it deals 1 damage to any target. If Switchgrass Grazer is saddled and a creature was dealt damage this way, that creature perpetually gains "This creature can't block" and "Damage isn't removed from this creature during cleanup steps." Saddle 1 4/4 |
| Jeskai Runemark | 2U | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2. Enchanted creature has flying as long as you control a red or white permanent. |
| Corpse Knight | WB | Creature — Zombie Knight | Whenever another creature enters the battlefield under your control, each opponent loses 1 life. 2/2 |
| Alpha Authority | 1G | Enchantment — Aura | Enchant creature Enchanted creature has hexproof and can't be blocked by more than one creature. |
| Get a Leg Up | G | Instant | Until end of turn, target creature gets +1/+1 for each creature you control and gains reach. |