M:tG card similarity search
2BR · Sorcery
Each player sacrifices all permanents that are rare or mythic rare, then each player reveals their hand and discards all cards that are rare or mythic rare.
| Name | Mana | Type | Text |
|---|---|---|---|
| Kjeldoran Dead | B | Creature — Skeleton | When Kjeldoran Dead enters the battlefield, sacrifice a creature. {B}: Regenerate Kjeldoran Dead. 3/1 |
| Bile Urchin | B | Creature — Spirit | Sacrifice Bile Urchin: Target player loses 1 life. 1/1 |
| Organ Harvest | B | Sorcery | Your team may sacrifice any number of creatures. For each creature sacrificed this way, you add {B}{B}. |
| Thresher Beast | 3GG | Creature — Beast | Whenever Thresher Beast becomes blocked, defending player sacrifices a land. 4/4 |
| Brooding Saurian | 2GG | Creature — Lizard | At the beginning of each end step, each player gains control of all nontoken permanents they own. 4/4 |
| Bitter Triumph | 1B | Instant | As an additional cost to cast this spell, discard a card or pay 3 life. Destroy target creature or planeswalker. |
| Ambergris, Agent of Progress | 2UR | Legendary Creature — Dwarf Cleric | Haste Whenever Ambergris, Agent of Progress attacks, you may discard your hand and draw three cards. 4/3 |
| Coveted Falcon | 1UU | Artifact Creature — Bird | Flying Whenever Coveted Falcon attacks, gain control of target permanent you own but don't control. Disguise {1}{U} When Coveted Falcon is turned face up, target opponent gains control of any number of target permanents you control. Draw a card for each one they gained control of this way. 1/4 |
| Prisoner's Dilemma | 3RR | Sorcery | Each opponent secretly chooses silence or snitch, then the choices are revealed. If each opponent chose silence, Prisoner's Dilemma deals 4 damage to each of them. If each opponent chose snitch, Prisoner's Dilemma deals 8 damage to each of them. Otherwise, Prisoner's Dilemma deals 12 damage to each opponent who chose silence. Flashback {5}{R}{R} |
| Sarevok, Deathbringer | 3B | Legendary Creature — Human Knight | At the beginning of each player's end step, if no permanents left the battlefield this turn, that player loses X life, where X is Sarevok's power. Choose a Background (You can have a Background as a second commander.) 3/4 |