M:tG card similarity search
3G · Sorcery
Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle.
Name | Mana | Type | Text |
---|---|---|---|
Quickbeam, Upstart Ent | 4GG | Legendary Creature — Treefolk | Whenever Quickbeam, Upstart Ent or another Treefolk enters the battlefield under your control, up to two target creatures each get +2/+2 and gain trample until end of turn. 5/6 |
Markov Warlord | 5R | Creature — Vampire Warrior | Haste When Markov Warlord enters the battlefield, up to two target creatures can't block this turn. 4/4 |
Grasp of the Hieromancer | 1W | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature attacks, tap target creature defending player controls." |
Rapacious Dragon | 4R | Creature — Dragon | Flying When Rapacious Dragon enters the battlefield, create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") 3/3 |
Fathom Trawl | 3UU | Sorcery | Reveal cards from the top of your library until you reveal three nonland cards. Put the nonland cards revealed this way into your hand, then put the rest of the revealed cards on the bottom of your library in any order. |
Grim Lavamancer | R | Creature — Human Wizard | {R}, {T}, Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to any target. 1/1 |
Belfry Spirit | 3WW | Creature — Spirit | Flying Haunt (When this creature dies, exile it haunting target creature.) When Belfry Spirit enters the battlefield or the creature it haunts dies, create two 1/1 black Bat creature tokens with flying. 1/1 |
Mind Over Matter | 2UUUU | Enchantment | Discard a card: You may tap or untap target artifact, creature, or land. |
Wild Wasteland | 2R | Enchantment | Skip your draw step. At the beginning of your upkeep, exile the top two cards of your library. You may play those cards this turn. |
Ends | 3RW | Instant | Target player sacrifices two attacking creatures. |