M:tG card similarity search
3G · Creature — Snake Hydra
Vigilance, reach, trample Ramunap Hydra gets +1/+1 as long as you control a Desert. Ramunap Hydra gets +1/+1 as long as there is a Desert card in your graveyard. 3/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Lynx | 1G | Creature — Cat | Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) 2/1 |
| Zodiac Tiger | 2GG | Creature — Cat | Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) 3/4 |
| Defy Death | 3WW | Sorcery | Return target creature card from your graveyard to the battlefield. If it's an Angel, put two +1/+1 counters on it. |
| Rosethorn Halberd | G | Artifact — Equipment | When Rosethorn Halberd enters the battlefield, attach it to target non-Human creature you control. Equipped creature gets +2/+1. Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.) |
| Centaur Veteran | 5G | Creature — Centaur | Trample {G}, Discard a card: Regenerate Centaur Veteran. 3/3 |
| Treetop Ambusher | 1G | Creature — Elf Berserker | Dash {1}{G} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) Whenever Treetop Ambusher attacks, target creature you control gets +1/+1 until end of turn. 2/1 |
| Drogskol Shieldmate | 2W | Creature — Spirit Soldier | Flash (You may cast this spell any time you could cast an instant.) When Drogskol Shieldmate enters the battlefield, other creatures you control get +0/+1 until end of turn. 2/3 |
| Grazing Whiptail | 2GG | Creature — Dinosaur | Reach 3/4 |
| Kaya, Ghost Haunter | 2WB | Legendary Planeswalker — Kaya | [0]: Exile Kaya, Ghost Haunter haunting target creature for as long as that creature remains on the battlefield. [−1]: You get an emblem with, "At the beginning of your upkeep, this emblem deals 3 damage to the owner of target haunted creature." [−2]: You get an emblem with, "At the beginning of your upkeep, gain control of target haunted creature for as long as it remains haunted." Loyalty 3 |
| Path of Bravery | 2W | Enchantment | As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1. Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures. |