M:tG card similarity search
2R · Instant
Attacking creatures get +1/+0 and gain first strike until end of turn.
| Name | Mana | Type | Text |
|---|---|---|---|
| Setessan Training | 1G | Enchantment — Aura | Enchant creature you control When Setessan Training enters the battlefield, draw a card. Enchanted creature gets +1/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.) |
| Grafted Wargear | 3 | Artifact — Equipment | Equipped creature gets +3/+2. Whenever Grafted Wargear becomes unattached from a permanent, sacrifice that permanent. Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.) |
| Forerunner of the Legion | 2W | Creature — Vampire Knight | When Forerunner of the Legion enters the battlefield, you may search your library for a Vampire card, reveal it, then shuffle and put that card on top. Whenever another Vampire enters the battlefield under your control, target creature gets +1/+1 until end of turn. 2/2 |
| Skorpekh Lord | 2B | Artifact Creature — Necron Noble | Menace Command Protocols — Other artifact creatures you control get +1/+0 and have menace. Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 3/2 |
| Boon of Emrakul | 2B | Enchantment — Aura | Enchant creature Enchanted creature gets +3/-3. |
| Immolation | R | Enchantment — Aura | Enchant creature Enchanted creature gets +2/-2. |
| Riot Spikes | B/R | Enchantment — Aura | ({B/R} can be paid with either {B} or {R}.) Enchant creature Enchanted creature gets +2/-1. |
| Sangrite Backlash | B/GR | Enchantment — Aura | Enchant creature Enchanted creature gets +3/-3. |
| Twisted Experiment | 1B | Enchantment — Aura | Enchant creature Enchanted creature gets +3/-1. |
| Garruk Wildspeaker | 2GG | Legendary Planeswalker — Garruk | [+1]: Untap two target lands. [−1]: Create a 3/3 green Beast creature token. [−4]: Creatures you control get +3/+3 and gain trample until end of turn. Loyalty 3 |