M:tG card similarity search
2RR · Creature — Dragon
{R}{R}: Rakdos Pit Dragon gains flying until end of turn. {R}: Rakdos Pit Dragon gets +1/+0 until end of turn. Hellbent — Rakdos Pit Dragon has double strike as long as you have no cards in hand. 3/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Fame | 1R | Sorcery | Aftermath (Cast this spell only from your graveyard. Then exile it.) Target creature gets +2/+0 and gains haste until end of turn. |
| Armguard Familiar | 1U | Artifact Creature — Equipment Beast | Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Equipped creature gets +2/+1 and has ward {2}. Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) 2/1 |
| Cloud Crusader | 2WW | Creature — Human Knight | Flying First strike (This creature deals combat damage before creatures without first strike.) 2/3 |
| Zanam Djinn | 5U | Creature — Djinn | Flying Zanam Djinn gets -2/-2 as long as blue is the most common color among all permanents or is tied for most common. 5/6 |
| Tamiyo's Safekeeping | G | Instant | Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.) |
| Dread Slag | 3BR | Creature — Horror | Trample Dread Slag gets -4/-4 for each card in your hand. 9/9 |
| Shelter | 1W | Instant | Target creature you control gains protection from the color of your choice until end of turn. Draw a card. |
| Sigil Blessing | GW | Instant | Until end of turn, target creature you control gets +3/+3 and other creatures you control get +1/+1. |
| Archmage Ascension | 2U | Enchantment | At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension. As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle. |
| Maximize Velocity | R | Sorcery | Target creature gets +1/+1 and gains haste until end of turn. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) |