M:tG card similarity search
B/R · Creature — Devil
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) 1/1
Name | Mana | Type | Text |
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Sengir Vampire | 3BB | Creature — Vampire | Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire. 4/4 |
Barrage of Expendables | R | Enchantment | {R}, Sacrifice a creature: Barrage of Expendables deals 1 damage to any target. |
Blood Rites | 3RR | Enchantment | {1}{R}, Sacrifice a creature: Blood Rites deals 2 damage to any target. |
Goblin Bombardment | 1R | Enchantment | Sacrifice a creature: Goblin Bombardment deals 1 damage to any target. |
Skull Catapult | 4 | Artifact | {1}, {T}, Sacrifice a creature: Skull Catapult deals 2 damage to any target. |
Weaponize the Monsters | R | Enchantment | {2}, Sacrifice a creature: Weaponize the Monsters deals 2 damage to any target. |
Minsc, Beloved Ranger | RGW | Legendary Creature — Human Ranger | When Minsc, Beloved Ranger enters the battlefield, create Boo, a legendary 1/1 red Hamster creature token with trample and haste. {X}: Until end of turn, target creature you control has base power and toughness X/X and becomes a Giant in addition to its other types. Activate only as a sorcery. 3/3 |
Wand of the Elements | 4 | Artifact | {T}, Sacrifice an Island: Create a 2/2 blue Elemental creature token with flying. {T}, Sacrifice a Mountain: Create a 3/3 red Elemental creature token. |
Verix Bladewing | 2RR | Legendary Creature — Dragon | Kicker {3} (You may pay an additional {3} as you cast this spell.) Flying When Verix Bladewing enters the battlefield, if it was kicked, create Karox Bladewing, a legendary 4/4 red Dragon creature token with flying. 4/4 |
Karlach, Tiefling Zealot | 1RW | Legendary Creature — Tiefling Barbarian | First strike, haste When this card specializes from your graveyard, return it from your graveyard to the battlefield. It perpetually gains "This creature can't block." When this card specializes from any zone, create a 2/2 white Knight creature token. Creatures you control get +1/+1 and gain haste until end of turn. 4/4 |