M:tG card similarity search
3GG · Enchantment — Aura
Enchant creature When Raised by Wolves enters the battlefield, create two 2/2 green Wolf creature tokens. Enchanted creature gets +1/+1 for each Wolf you control.
| Name | Mana | Type | Text |
|---|---|---|---|
| Elven Rite | 1G | Sorcery | Distribute two +1/+1 counters among one or two target creatures. |
| Rith, Liberated Primeval | 2RGW | Legendary Creature — Dragon | Flying, ward {2} Other Dragons you control have ward {2}. At the beginning of your end step, if a creature or planeswalker an opponent controlled was dealt excess damage this turn, create a 4/4 red Dragon creature token with flying. 5/5 |
| Bound in Silence | 2W | Tribal Enchantment — Rebel Aura | Enchant creature Enchanted creature can't attack or block. |
| Luminous Bonds | 2W | Enchantment — Aura | Enchant creature Enchanted creature can't attack or block. |
| Pacifism | 1W | Enchantment — Aura | Enchant creature Enchanted creature can't attack or block. |
| Dauntless Unity | 1W | Instant | Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) Creatures you control get +1/+1 until end of turn. If this spell was kicked, those creatures get +2/+1 until end of turn instead. |
| Intrusive Packbeast | 4W | Creature — Beast | Vigilance When Intrusive Packbeast enters the battlefield, tap up to two target creatures your opponents control. 3/3 |
| Earthshaker Giant | 4GG | Creature — Giant Druid | Trample When Earthshaker Giant enters the battlefield, other creatures you control get +3/+3 and gain trample until end of turn. 6/6 |
| Flare of Faith | 1W | Instant | Target creature gets +2/+2 until end of turn. If it's a Human, instead it gets +3/+3 and gains indestructible until end of turn. |
| Bloodvial Purveyor | 2BB | Creature — Vampire | Flying, trample Whenever an opponent casts a spell, that player creates a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Whenever Bloodvial Purveyor attacks, it gets +1/+0 until end of turn for each Blood token defending player controls. 5/6 |