M:tG card similarity search
3GG · Enchantment — Aura
Enchant creature When Raised by Wolves enters the battlefield, create two 2/2 green Wolf creature tokens. Enchanted creature gets +1/+1 for each Wolf you control.
| Name | Mana | Type | Text |
|---|---|---|---|
| A-Death-Priest of Myrkul | 2BB | Creature — Tiefling Cleric | Skeletons, Vampires, and Zombies you control get +1/+1. At the beginning of your end step, if a creature died this turn, create a 1/1 black Skeleton creature token. 3/3 |
| Voice of Many | 2GG | Creature — Elf Druid | When Voice of Many enters the battlefield, draw a card for each opponent who controls fewer creatures than you. 3/3 |
| Lost Mine of Phandelver | Dungeon | Cave Entrance — Scry 1. (Leads to: Goblin Lair, Mine Tunnels) Goblin Lair — Create a 1/1 red Goblin creature token. (Leads to: Storeroom, Dark Pool) Mine Tunnels — Create a Treasure token. (Leads to: Dark Pool, Fungi Cavern) Storeroom — Put a +1/+1 counter on target creature. (Leads to: Temple of Dumathoin) Dark Pool — Each opponent loses 1 life and you gain 1 life. (Leads to: Temple of Dumathoin) Fungi Cavern — Target creature gets -4/-0 until your next turn. (Leads to: Temple of Dumathoin) Temple of Dumathoin — Draw a card. | |
| Unscythe, Killer of Kings | UBBR | Legendary Artifact — Equipment | Equipped creature gets +3/+3 and has first strike. Whenever a creature dealt damage by equipped creature this turn dies, you may exile that card. If you do, create a 2/2 black Zombie creature token. Equip {2} |
| Garrison Cat | W | Creature — Cat | When Garrison Cat dies, create a 1/1 white Human Soldier creature token. 1/1 |
| Monk Realist | 1W | Creature — Human Monk Cleric | When Monk Realist enters the battlefield, destroy target enchantment. 1/1 |
| Bountiful Promenade | Land | Bountiful Promenade enters the battlefield tapped unless you have two or more opponents. {T}: Add {G} or {W}. | |
| Luxury Suite | Land | Luxury Suite enters the battlefield tapped unless you have two or more opponents. {T}: Add {B} or {R}. | |
| Morphic Pool | Land | Morphic Pool enters the battlefield tapped unless you have two or more opponents. {T}: Add {U} or {B}. | |
| Rejuvenating Springs | Land | Rejuvenating Springs enters the battlefield tapped unless you have two or more opponents. {T}: Add {G} or {U}. |