M:tG card similarity search
BR · Enchantment
If a spell or ability would cause its controller to gain life, that player loses that much life instead.
| Name | Mana | Type | Text |
|---|---|---|---|
| Collapsing Borders | 3R | Enchantment | Domain — At the beginning of each player's upkeep, that player gains 1 life for each basic land type among lands they control. Then Collapsing Borders deals 3 damage to that player. |
| Soul Spike | 5BB | Instant | You may exile two black cards from your hand rather than pay this spell's mana cost. Soul Spike deals 4 damage to any target and you gain 4 life. |
| Thoughtbound Primoc | 2R | Creature — Bird Beast | Flying At the beginning of your upkeep, if a player controls more Wizards than each other player, the player who controls the most Wizards gains control of Thoughtbound Primoc. 2/3 |
| Silent-Chant Zubera | 1W | Creature — Zubera Spirit | When Silent-Chant Zubera dies, you gain 2 life for each Zubera that died this turn. 1/2 |
| Shivan Fire | R | Instant | Kicker {4} (You may pay an additional {4} as you cast this spell.) Shivan Fire deals 2 damage to target creature. If this spell was kicked, it deals 4 damage instead. |
| Grand Marshal Macie | 1WB | Legendary Creature — Human Performer | You may choose not to untap Grand Marshal Macie during your untap step. If you do, put a pause counter on it, then you lose 1 life for each pause counter on it. Whenever Macie becomes untapped, remove all pause counters from it. {2}, {T}: Choose an "until end of turn" or "this turn" effect. As long as Macie remains tapped, that effect doesn't end. 2/2 |
| Cold-Water Snapper | 5U | Creature — Turtle | Hexproof (This creature can't be the target of spells or abilities your opponents control.) 4/5 |
| Reality Anchor | 1G | Instant | Target creature loses shadow until end of turn. Draw a card. |
| Celestial Mantle | 3WWW | Enchantment — Aura | Enchant creature Enchanted creature gets +3/+3. Whenever enchanted creature deals combat damage to a player, double its controller's life total. |
| Honorable Passage | 1W | Instant | The next time a source of your choice would deal damage to any target this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller. |