M:tG card similarity search
BR · Enchantment
If a spell or ability would cause its controller to gain life, that player loses that much life instead.
| Name | Mana | Type | Text |
|---|---|---|---|
| Tezzeret, Agent of Bolas | 2UB | Legendary Planeswalker — Tezzeret | [+1]: Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order. [−1]: Target artifact becomes an artifact creature with base power and toughness 5/5. [−4]: Target player loses X life and you gain X life, where X is twice the number of artifacts you control. Loyalty 3 |
| Sphere of Reason | 3W | Enchantment | If a blue source would deal damage to you, prevent 2 of that damage. |
| Makeshift Mannequin | 3B | Instant | Return target creature card from your graveyard to the battlefield with a mannequin counter on it. For as long as that creature has a mannequin counter on it, it has "When this creature becomes the target of a spell or ability, sacrifice it." |
| Null Rod | 2 | Artifact | Activated abilities of artifacts can't be activated. |
| Stony Silence | 1W | Enchantment | Activated abilities of artifacts can't be activated. |
| Blood Clock | 4 | Artifact | At the beginning of each player's upkeep, that player returns a permanent they control to its owner's hand unless they pay 2 life. |
| Angelic Skirmisher | 4WW | Creature — Angel | Flying At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn. 4/4 |
| Regal Bloodlord | 3WB | Creature — Vampire Soldier | Flying At the beginning of each end step, if you gained life this turn, create a 1/1 black Bat creature token with flying. 2/4 |
| Era of Enlightenment | 1W | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter.) I — Scry 2. II — You gain 2 life. III — Exile this Saga, then return it to the battlefield transformed under your control. |
| Scattering Stroke | 2UU | Instant | Counter target spell. Clash with an opponent. If you win, at the beginning of your next main phase, you may add an amount of {C} equal to that spell's mana value. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) |