M:tG card similarity search
4BB · Sorcery
Destroy all creatures target opponent controls. You lose 2 life for each creature destroyed this way.
| Name | Mana | Type | Text |
|---|---|---|---|
| Yawgmoth's Bargain | 4BB | Enchantment | Skip your draw step. Pay 1 life: Draw a card. |
| Death Watch | B | Enchantment — Aura | Enchant creature When enchanted creature dies, its controller loses life equal to its power and you gain life equal to its toughness. |
| Grasping Thrull | 3WB | Creature — Thrull | Flying When Grasping Thrull enters the battlefield, it deals 2 damage to each opponent and you gain 2 life. 3/3 |
| Treasure Chest | 3 | Artifact | {4}, Sacrifice Treasure Chest: Roll a d20. 1 | Trapped! — You lose 3 life. 2—9 | Create five Treasure tokens. 10—19 | You gain 3 life and draw three cards. 20 | Search your library for a card. If it's an artifact card, you may put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle. |
| Spinewoods Paladin | 4G | Creature — Human Knight | Trample When Spinewoods Paladin enters the battlefield, you gain 3 life. Plot {3}{G} (You may pay {3}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 5/4 |
| Red Death, Shipwrecker | UR | Legendary Creature — Crab Mutant | Alluring Eyes — {T}: Goad target creature an opponent controls. That player draws a card. You add {R}. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) 1/3 |
| Sandals of Abdallah | 4 | Artifact | {2}, {T}: Target creature gains islandwalk until end of turn. When that creature dies this turn, destroy Sandals of Abdallah. (A creature with islandwalk can't be blocked as long as defending player controls an Island.) |
| Shu Farmer | 1W | Creature — Human | {T}: You gain 1 life. Activate only during your turn, before attackers are declared. 1/1 |
| Nantuko Calmer | 2GG | Creature — Insect Druid | {G}, {T}, Sacrifice Nantuko Calmer: Destroy target enchantment. Threshold — Nantuko Calmer gets +1/+1 as long as seven or more cards are in your graveyard. 2/3 |
| Mutual Destruction | B | Sorcery | This spell has flash as long as you control a permanent with flash. As an additional cost to cast this spell, sacrifice a creature. Destroy target creature. |