Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Rage Weaver

1R · Creature — Human Wizard

{2}: Target black or green creature gains haste until end of turn. (It can attack and {T} this turn.) 2/1

Similar cards

Color identity:
NameManaTypeText
Wake the Dragon 4BRSorcery Create a 6/6 black and red Dragon creature token with flying, menace, and "Whenever this creature deals combat damage to a player, gain control of target artifact that player controls." Flashback {6}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flamekin Herald 2RCreature — Elemental Wizard Commander spells you cast have cascade. (Whenever you cast a commander, exile cards from the top of your library until you exile a nonland card with lesser mana value. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) 3/2
Snarling Undorak 2GGCreature — Beast {2}{G}: Target Beast creature gets +1/+1 until end of turn. Morph {1}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 3/3
Putrid Imp BCreature — Zombie Imp Discard a card: Putrid Imp gains flying until end of turn. Threshold — As long as seven or more cards are in your graveyard, Putrid Imp gets +1/+1 and can't block. 1/1
Akroan Crusader RCreature — Human Soldier Heroic — Whenever you cast a spell that targets Akroan Crusader, create a 1/1 red Soldier creature token with haste. 1/1
Coursers' Accord 4GWSorcery Create a 3/3 green Centaur creature token, then populate. (Create a token that's a copy of a creature token you control.)
Chance for Glory 1RWInstant Creatures you control gain indestructible. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Soltari Priest WWCreature — Soltari Cleric Protection from red Shadow (This creature can block or be blocked by only creatures with shadow.) 2/1
Two-Headed Zombie 3BCreature — Zombie Menace (This creature can't be blocked except by two or more creatures.) 4/2
Drannith Magistrate 1WCreature — Human Wizard Your opponents can't cast spells from anywhere other than their hands. 1/3
Page 297