M:tG card similarity search
1R · Creature — Human Wizard
{2}: Target black or green creature gains haste until end of turn. (It can attack and {T} this turn.) 2/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Get a Leg Up | G | Instant | Until end of turn, target creature gets +1/+1 for each creature you control and gains reach. |
| Zhalfirin Lancer | 2W | Creature — Human Knight | Whenever another Knight enters the battlefield under your control, Zhalfirin Lancer gets +1/+1 and gains vigilance until end of turn. 3/3 |
| Thermal Navigator | 3 | Artifact Creature — Construct | Sacrifice an artifact: Thermal Navigator gains flying until end of turn. 2/2 |
| Mtenda Herder | W | Creature — Human Scout | Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) 1/1 |
| Hypnotic Grifter | U | Creature — Human Rogue | {3}: Hypnotic Grifter connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) 1/2 |
| Inspiring Call | 2G | Instant | Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) |
| Impromptu Raid | 3R/G | Enchantment | {2}{R/G}: Reveal the top card of your library. If it isn't a creature card, put it into your graveyard. Otherwise, put that card onto the battlefield. That creature gains haste. Sacrifice it at the beginning of the next end step. |
| Gravelgill Duo | 2U/B | Creature — Merfolk Rogue Warrior | Whenever you cast a blue spell, Gravelgill Duo gets +1/+1 until end of turn. Whenever you cast a black spell, Gravelgill Duo gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) 2/1 |
| Bog Smugglers | 1BB | Creature — Human Mercenary | Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 2/2 |
| Goblin Fire Fiend | 3R | Creature — Goblin Berserker | Haste Goblin Fire Fiend must be blocked if able. {R}: Goblin Fire Fiend gets +1/+0 until end of turn. 1/1 |