Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Rage Weaver

1R · Creature — Human Wizard

{2}: Target black or green creature gains haste until end of turn. (It can attack and {T} this turn.) 2/1

Similar cards

Color identity:
NameManaTypeText
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Mad Prophet 3RCreature — Human Shaman Haste {T}, Discard a card: Draw a card. 2/2
Tribal Forcemage 1GCreature — Elf Wizard Morph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Tribal Forcemage is turned face up, creatures of the creature type of your choice get +2/+2 and gain trample until end of turn. 1/1
Frenzied Saddlebrute 4RCreature — Orc Warrior Haste All creatures can attack your opponents and planeswalkers your opponents control as though those creatures had haste. 5/4
Disciple of Law 1WCreature — Human Cleric Protection from red Cycling {2} ({2}, Discard this card: Draw a card.) 1/2
God-Eternal Rhonas 3GGLegendary Creature — Zombie God Deathtouch When God-Eternal Rhonas enters the battlefield, double the power of each other creature you control until end of turn. Those creatures gain vigilance until end of turn. When God-Eternal Rhonas dies or is put into exile from the battlefield, you may put it into its owner's library third from the top. 5/5
Bearer of Memory 2GEnchantment Creature — Human Monk {5}{G}: Put a +1/+1 counter on target enchantment creature. It gains trample until end of turn. 3/2
Govern the Guildless 5USorcery Gain control of target monocolored creature. Forecast — {1}{U}, Reveal Govern the Guildless from your hand: Target creature becomes the color or colors of your choice until end of turn. (Activate only during your upkeep and only once each turn.)
Tamiyo's Safekeeping GInstant Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Kaito's Pursuit 2BSorcery Target player discards two cards. Ninjas and Rogues you control gain menace until end of turn. (They can't be blocked except by two or more creatures.)
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