M:tG card similarity search
4B · Creature — Vampire
Flying (This creature can't be blocked except by creatures with flying or reach.) When Rabid Bloodsucker enters the battlefield, each player loses 2 life. 3/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Alquist Proft, Master Sleuth | 1WU | Legendary Creature — Human Detective | Vigilance When Alquist Proft, Master Sleuth enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") {X}{W}{U}{U}, {T}, Sacrifice a Clue: You draw X cards and gain X life. 3/3 |
| Ajani, Inspiring Leader | 4WW | Legendary Planeswalker — Ajani | [+2]: You gain 2 life. Put two +1/+1 counters on up to one target creature. [−3]: Exile target creature. Its controller gains 2 life. [−10]: Creatures you control gain flying and double strike until end of turn. Loyalty 5 |
| Infernal Darkness | 2BB | Enchantment | Cumulative upkeep—Pay {B} and 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) If a land is tapped for mana, it produces {B} instead of any other type. |
| Ominous Roost | 2U | Enchantment | When Ominous Roost enters the battlefield or whenever you cast a spell from your graveyard, create a 1/1 blue Bird creature token with flying and "This creature can block only creatures with flying." |
| Custodi Squire | 4W | Creature — Spirit Cleric | Flying Will of the council — When Custodi Squire enters the battlefield, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for most votes to your hand. 3/3 |
| Foul Watcher | 1U | Creature — Nightmare Bird | Flying When Foul Watcher enters the battlefield, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Delirium — Foul Watcher gets +1/+0 as long as there are four or more card types among cards in your graveyard. 1/2 |
| It That Gets Left Hanging | 5R | Creature — Elemental Horror | When It That Gets Left Hanging enters the battlefield, ask a person outside the game to high-five you. If they won't, It That Gets Left Hanging gains haste until end of turn. 5/4 |
| Temple Elder | 2W | Creature — Human Cleric | {T}: You gain 1 life. Activate only during your turn, before attackers are declared. 1/2 |
| Hostile Negotiations | 3B | Instant | Exile the top three cards of your library in a face-down pile, then exile the top three cards of your library in another face-down pile. Look at the cards in each pile, then turn a pile of your choice face up. An opponent chooses one of those piles. Put all cards in the chosen pile into your hand and the rest into your graveyard. You lose 3 life. |
| Cultist of the Absolute | B | Legendary Enchantment — Background | Commander creatures you own get +3/+3 and have flying, deathtouch, "Ward—Pay 3 life," and "At the beginning of your upkeep, sacrifice a creature." |