M:tG card similarity search
3 · Artifact — Equipment
Equipped creature has deathtouch. Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up. Equip {3}
| Name | Mana | Type | Text |
|---|---|---|---|
| Blight Pile | 1B | Creature — Phyrexian | Defender {2}{B}, {T}: Each opponent loses X life, where X is the number of creatures with defender you control. 3/3 |
| Truefire Captain | RRWW | Creature — Human Knight | Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever Truefire Captain is dealt damage, it deals that much damage to target player. 4/3 |
| Desecration Demon | 2BB | Creature — Demon | Flying At the beginning of each combat, any opponent may sacrifice a creature. If a player does, tap Desecration Demon and put a +1/+1 counter on it. 6/6 |
| Impatience | 2R | Enchantment | At the beginning of each player's end step, if that player didn't cast a spell this turn, Impatience deals 2 damage to that player. |
| Mtenda Lion | G | Creature — Cat | Whenever Mtenda Lion attacks, defending player may pay {U}. If that player does, prevent all combat damage that would be dealt by Mtenda Lion this turn. 2/1 |
| Invasion of Azgol | BR | Battle — Siege | (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Azgol enters the battlefield, target player sacrifices a creature or planeswalker and loses 1 life. |
| Thunderscape Master | 2RR | Creature — Human Wizard | {B}{B}, {T}: Target player loses 2 life and you gain 2 life. {G}{G}, {T}: Creatures you control get +2/+2 until end of turn. 2/2 |
| Dire Tactics | WB | Instant | Exile target creature. If you don't control a Human, you lose life equal to that creature's toughness. |
| Soulgorger Orgg | 3RR | Creature — Nightmare Orgg | Trample When Soulgorger Orgg enters the battlefield, you lose all but 1 life. When Soulgorger Orgg leaves the battlefield, you gain life equal to the life you lost when it entered the battlefield. 6/6 |
| Unleash the Flux | Phenomenon | When you encounter Unleash the Flux, each player sacrifices a nonland permanent, then you flip a coin. If you lose the flip, repeat this process. (Then planeswalk away from this phenomenon.) |