Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Quicken

U · Instant

The next sorcery spell you cast this turn can be cast as though it had flash. (It can be cast any time you could cast an instant.) Draw a card.

Similar cards

Color identity:
NameManaTypeText
Aether Burst 1UInstant Return up to X target creatures to their owners' hands, where X is one plus the number of cards named Aether Burst in all graveyards as you cast this spell.
A-Akki Ronin RCreature — Goblin Samurai Whenever a Samurai or Warrior you control attacks alone, you may put a card from your hand on the bottom of your library. If you do, draw a card. 1/2
Midnight Entourage 2BBCreature — Aetherborn Rogue Other Aetherborn you control get +1/+1. Whenever Midnight Entourage or another Aetherborn you control dies, you draw a card and you lose 1 life. 3/3
Glyph of Doom BInstant Choose target Wall creature. At this turn's next end of combat, destroy all creatures that were blocked by that creature this turn.
Emerald Collector 1UCreature — Human Pirate Whenever Emerald Collector deals combat damage to a player, draw a card. When you draw your third card in a turn, conjure a card named Mox Emerald into your hand. This ability triggers only once. {2}{G}: Emerald Collector has base power and toughness 4/4 until end of turn. 1/2
Convalescent Care 1WWEnchantment At the beginning of your upkeep, if you have 5 or less life, you gain 3 life and draw a card.
Magmaroth 3RCreature — Elemental At the beginning of your upkeep, put a -1/-1 counter on Magmaroth. Whenever you cast a noncreature spell, remove a -1/-1 counter from Magmaroth. 5/5
Pillar of Origins 2Artifact As Pillar of Origins enters the battlefield, choose a creature type. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
Circle of Protection: White 1WEnchantment {1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
Loose in the Park 1GEnchantment — Aura Enchant land When Loose in the Park enters the battlefield, draw a card, then draft a card from Loose in the Park's spellbook and exile it. {3}: Enchanted land becomes a copy of the exiled card until end of turn and gains haste. It's still a land.
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