M:tG card similarity search
3 · Artifact — Equipment
Flash When Quick-Draw Dagger enters the battlefield, attach it to target creature you control. That creature gains first strike until end of turn. Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Stabbing Pain | B | Instant | Target creature gets -1/-1 until end of turn. Tap that creature. |
| Gryff's Boon | W | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+0 and has flying. {3}{W}: Return Gryff's Boon from your graveyard to the battlefield attached to target creature. Activate only as a sorcery. |
| Akki War Paint | R | Enchantment — Aura | Enchant artifact or creature As long as enchanted permanent is a creature, it gets +2/+1. |
| Urge to Feed | BB | Instant | Target creature gets -3/-3 until end of turn. You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1 counter on each of those Vampires. |
| Blazing Crescendo | 1R | Instant | Target creature gets +3/+1 until end of turn. Exile the top card of your library. Until the end of your next turn, you may play that card. |
| Megatog | 4RR | Creature — Atog | Sacrifice an artifact: Megatog gets +3/+3 and gains trample until end of turn. 3/4 |
| Meteoric Mace | 4RR | Artifact — Equipment | Equipped creature gets +4/+0 and has trample. Equip {4} Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) |
| Hammerheim | Legendary Land | {T}: Add {R}. {T}: Target creature loses all landwalk abilities until end of turn. | |
| Hagra Sharpshooter | 2B | Creature — Human Assassin Ally | {4}{B}: Target creature gets -1/-1 until end of turn. 2/2 |
| Traitorous Greed | 3R | Sorcery | Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Add two mana of any one color. (The creature can attack and {T} this turn.) |