M:tG card similarity search
3 · Artifact — Equipment
Flash When Quick-Draw Dagger enters the battlefield, attach it to target creature you control. That creature gains first strike until end of turn. Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Greenhilt Trainee | 3G | Creature — Elf Warrior | {T}: Target creature gets +4/+4 until end of turn. Activate only if Greenhilt Trainee's power is 4 or greater. 2/3 |
| Savage Packmate | Creature — Werewolf | Trample Other creatures you control get +1/+0. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 5/5 | |
| Thunderclap Wyvern | 2WU | Creature — Drake | Flash (You may cast this spell any time you could cast an instant.) Flying Other creatures you control with flying get +1/+1. 2/3 |
| Shackles of Treachery | 2R | Sorcery | Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and "Whenever this creature deals damage, destroy target Equipment attached to it." |
| Axgard Cavalry | 1R | Creature — Dwarf Berserker | {T}: Target creature gains haste until end of turn. 2/2 |
| Go-Shintai of Ancient Wars | 2R | Legendary Enchantment Creature — Shrine | First strike At the beginning of your end step, you may pay {1}. When you do, Go-Shintai of Ancient Wars deals X damage to target player or planeswalker, where X is the number of Shrines you control. 2/2 |
| Sighted-Caste Sorcerer | 1W | Creature — Human Wizard | Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {U}: Sighted-Caste Sorcerer gains shroud until end of turn. (It can't be the target of spells or abilities.) 1/1 |
| Bolt Hound | 2R | Creature — Elemental Dog | Haste (This creature can attack and {T} as soon as it comes under your control.) Whenever Bolt Hound attacks, other creatures you control get +1/+0 until end of turn. 2/2 |
| Valor's Reach | Plane — Kylem | Whenever your team attacks with exactly two creatures, those creatures gain double strike until end of turn. Whenever chaos ensues, untap up to two target creatures your team controls. If it's a main phase, there is an additional combat phase after this phase, followed by an additional main phase. | |
| Spoils of the Hunt | 2G | Instant | Target creature you control gets +1/+0 until end of turn for each mana from a Treasure that was spent to cast this spell. Then that creature deals damage equal to its power to target creature an opponent controls. |