M:tG card similarity search
3R · Creature — Gnome
{T}: If target Plains is tapped for mana, it produces colorless mana instead of white mana. (This effect lasts indefinitely.) 1/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Forgotten Monument | Land — Cave | {T}: Add {C}. Other Caves you control have "{T}, Pay 1 life: Add one mana of any color." | |
| Tethmos High Priest | 2W | Creature — Cat Cleric | Heroic — Whenever you cast a spell that targets Tethmos High Priest, return target creature card with mana value 2 or less from your graveyard to the battlefield. 2/3 |
| Stormkeld Prowler | 1U | Creature — Human Rogue | Whenever you cast a spell with mana value 5 or greater, put two +1/+1 counters on Stormkeld Prowler. 2/1 |
| Dalakos, Crafter of Wonders | 1UR | Legendary Creature — Merfolk Artificer | {T}: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts. Equipped creatures you control have flying and haste. 2/4 |
| Seeds of Innocence | 1GG | Sorcery | Destroy all artifacts. They can't be regenerated. The controller of each of those artifacts gains life equal to its mana value. |
| Codie, Vociferous Codex | 3 | Legendary Artifact Creature — Construct | You can't cast permanent spells. {4}, {T}: Add {W}{U}{B}{R}{G}. When you next cast a spell this turn, exile cards from the top of your library until you exile an instant or sorcery card with lesser mana value. Until end of turn, you may cast that card without paying its mana cost. Put each other card exiled this way on the bottom of your library in a random order. 1/4 |
| Sol Grail | 3 | Artifact | As Sol Grail enters the battlefield, choose a color. {T}: Add one mana of the chosen color. |
| Fan Bearer | W | Creature — Zombie | {2}, {T}: Tap target creature. 1/2 |
| Vine Dryad | 3G | Creature — Dryad | You may exile a green card from your hand rather than pay this spell's mana cost. Flash Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) 1/3 |
| Undying Flames | 4RR | Sorcery | Exile cards from the top of your library until you exile a nonland card. Undying Flames deals damage to any target equal to that card's mana value. Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.) |