Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Quarry Colossus

5WW · Creature — Giant

When Quarry Colossus enters the battlefield, put target creature into its owner's library just beneath the top X cards of that library, where X is the number of Plains you control. 5/6

Similar cards

Color identity:
NameManaTypeText
The Hourglass Coven 4BBLegendary Creature — Hag Warlock When The Hourglass Coven enters the battlefield, draft a card from The Hourglass Coven's spellbook twice, then put those cards onto the battlefield. Other Warlocks you control get +1/+1. 3/3
Automatic Librarian 3Artifact Creature — Construct When Automatic Librarian enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 3/2
Psychic Pickpocket 4UCreature — Cephalid Rogue When Psychic Pickpocket enters the battlefield, it connives. When it connives this way, return up to one target nonland permanent to its owner's hand. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) 3/2
Ulamog, the Ceaseless Hunger 10Legendary Creature — Eldrazi When you cast this spell, exile two target permanents. Indestructible Whenever Ulamog, the Ceaseless Hunger attacks, defending player exiles the top twenty cards of their library. 10/10
Ulvenwald Hydra 4GGCreature — Hydra Reach Ulvenwald Hydra's power and toughness are each equal to the number of lands you control. When Ulvenwald Hydra enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle. */*
Arctic Merfolk 1UCreature — Merfolk Kicker—Return a creature you control to its owner's hand. (You may return a creature you control to its owner's hand in addition to any other costs as you cast this spell.) If Arctic Merfolk was kicked, it enters the battlefield with a +1/+1 counter on it. 1/1
Stern Dismissal UInstant Return target creature or enchantment an opponent controls to its owner's hand.
Collected Conjuring 2URSorcery Exile the top six cards of your library. You may cast up to two sorcery spells with mana value 3 or less from among them without paying their mana costs. Put the exiled cards not cast this way on the bottom of your library in a random order.
Abundance 2GGEnchantment If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
Fire Prophecy 1RInstant Fire Prophecy deals 3 damage to target creature. You may put a card from your hand on the bottom of your library. If you do, draw a card.
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