M:tG card similarity search
4R · Creature — Cyclops
When Quakefoot Cyclops enters the battlefield, up to two target creatures can't block this turn. Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.) When you cycle Quakefoot Cyclops, target creature can't block this turn. 4/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Alluring Scent | 1GG | Sorcery | All creatures able to block target creature this turn do so. |
| Bloodscent | 3G | Instant | All creatures able to block target creature this turn do so. |
| Taunting Challenge | 1GG | Sorcery | All creatures able to block target creature this turn do so. |
| Fallen Askari | 1B | Creature — Human Knight | Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Fallen Askari can't block. 2/2 |
| Dangerous | 3G | Sorcery | All creatures able to block target creature this turn do so. Fuse (You may cast one or both halves of this card from your hand.) |
| Passwall Adept | 1U | Creature — Human Wizard | {2}{U}: Target creature can't be blocked this turn. 1/3 |
| Slip Through Space | U | Sorcery | Devoid (This card has no color.) Target creature can't be blocked this turn. Draw a card. |
| Daggerclaw Imp | 2B | Creature — Imp | Flying Daggerclaw Imp can't block. 3/1 |
| Tormented Soul | B | Creature — Spirit | Tormented Soul can't block and can't be blocked. 1/1 |
| Touch of Invisibility | 3U | Sorcery | Target creature can't be blocked this turn. Draw a card. |