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17 May 2024: Card library updated.

Qarsi Sadist

1B · Creature — Human Cleric

Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Qarsi Sadist exploits a creature, target opponent loses 2 life and you gain 2 life. 1/3

Similar cards

Color identity:
NameManaTypeText
Spirit Link WEnchantment — Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Whenever enchanted creature deals damage, you gain that much life.
Vampiric Link BEnchantment — Aura Enchant creature Whenever enchanted creature deals damage, you gain that much life.
Vampire Socialite BRCreature — Vampire Noble Menace (This creature can't be blocked except by two or more creatures.) When Vampire Socialite enters the battlefield, if an opponent lost life this turn, put a +1/+1 counter on each other Vampire you control. As long as an opponent lost life this turn, each other Vampire you control enters the battlefield with an additional +1/+1 counter on it. 2/2
City of the Daleks Plane — Skaro Whenever you attack, target opponent loses X life, where X is the number of artifacts you control. Whenever chaos ensues, for each opponent, you create a 3/3 black Dalek artifact creature token with menace that attacks that opponent this turn if able. Those tokens gain haste. Sacrifice them at the beginning of the next end step.
Anavolver 3GCreature — Volver Kicker {1}{U} and/or {B} (You may pay an additional {1}{U} and/or {B} as you cast this spell.) If Anavolver was kicked with its {1}{U} kicker, it enters the battlefield with two +1/+1 counters on it and with flying. If Anavolver was kicked with its {B} kicker, it enters the battlefield with a +1/+1 counter on it and with "Pay 3 life: Regenerate Anavolver." 3/3
Hand of Vecna 3Legendary Artifact — Equipment At the beginning of combat on your turn, equipped creature or a creature you control named Vecna gets +X/+X until end of turn, where X is the number of cards in your hand. Equip—Pay 1 life for each card in your hand. Equip {2}
Feed the Swarm 1BSorcery Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
Humble Defector 1RCreature — Human Rogue {T}: Draw two cards. Target opponent gains control of Humble Defector. Activate only during your turn. 2/1
Serene Steward 1WCreature — Human Cleric Ally Whenever you gain life, you may pay {W}. If you do, put a +1/+1 counter on target creature. 2/2
Spiritualize 2WInstant Until end of turn, whenever target creature deals damage, you gain that much life. Draw a card.
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