Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Qarsi High Priest

B · Creature — Human Cleric

{1}{B}, {T}, Sacrifice another creature: Manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) 0/2

Similar cards

Color identity:
NameManaTypeText
Merry, Esquire of Rohan RWLegendary Creature — Halfling Knight Haste Merry, Esquire of Rohan has first strike as long as it's equipped. Whenever you attack with Merry and another legendary creature, draw a card. 2/2
Westfold Rider 1WCreature — Human Knight Sacrifice Westfold Rider: Destroy target artifact or enchantment. Activate only as a sorcery. 3/1
Vengeful Tracker 1RCreature — Human Detective Whenever an opponent sacrifices an artifact, Vengeful Tracker deals 2 damage to them. 2/2
Ballynock Cohort 2WCreature — Kithkin Soldier First strike Ballynock Cohort gets +1/+1 as long as you control another white creature. 2/2
Make an Example 3BSorcery Each opponent separates the creatures they control into two piles. For each opponent, you choose one of their piles. Each opponent sacrifices the creatures in their chosen pile. (Piles can be empty.)
Bloodflow Connoisseur 2BCreature — Vampire Sacrifice a creature: Put a +1/+1 counter on Bloodflow Connoisseur. 1/1
Stolen Goods 3USorcery Target opponent exiles cards from the top of their library until they exile a nonland card. Until end of turn, you may cast that card without paying its mana cost.
Harmonic Prodigy 1RCreature — Human Wizard Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) If an ability of a Shaman or another Wizard you control triggers, that ability triggers an additional time. 1/3
Eddytrail Hawk 1WCreature — Bird Flying When Eddytrail Hawk enters the battlefield, you get {E}{E} (two energy counters). Whenever Eddytrail Hawk attacks, you may pay {E}. If you do, another target attacking creature gains flying until end of turn. 1/2
Mine, Mine, Mine! 4GGEnchantment When Mine, Mine, Mine! enters the battlefield, each player puts their library into their hand. Players have no maximum hand size and don't lose the game for drawing from an empty library. Each player can't cast more than one spell each turn. When Mine, Mine, Mine! leaves the battlefield, each player shuffles their hand and graveyard into their library.
Page 280