M:tG card similarity search
1U · Creature — Naga Wizard
{T}: Add {C}. Spend this mana only to cast a face-down creature spell, pay a mana cost to turn a manifested creature face up, or pay a morph cost. (A megamorph cost is a morph cost.) 0/4
| Name | Mana | Type | Text |
|---|---|---|---|
| A-Llanowar Loamspeaker | 1G | Creature — Elf Druid | {T}: Add one mana of any color. {T}: Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. Activate only as a sorcery. 1/3 |
| Llanowar Loamspeaker | 1G | Creature — Elf Druid | {T}: Add one mana of any color. {T}: Target land you control becomes a 3/3 Elemental creature with haste until end of turn. It's still a land. Activate only as a sorcery. 1/3 |
| Cutthroat Contender | B | Creature — Vampire Warrior | Pay 1 life: Cutthroat Contender gets +1/+0 until end of turn. Activate only once each turn. 1/1 |
| Blood Clock | 4 | Artifact | At the beginning of each player's upkeep, that player returns a permanent they control to its owner's hand unless they pay 2 life. |
| The Mightstone and Weakstone | 5 | Legendary Artifact — Powerstone | When The Mightstone and Weakstone enters the battlefield, choose one — • Draw two cards. • Target creature gets -5/-5 until end of turn. {T}: Add {C}{C}. This mana can't be spent to cast nonartifact spells. (Melds with Urza, Lord Protector.) |
| Rose Room Treasurer | 3R | Creature — Ogre Warrior | Alliance — Whenever another creature enters the battlefield under your control, create a Treasure token if this is the first or second time this ability has resolved this turn. Otherwise, you may pay {X}. When you do, Rose Room Treasurer deals X damage to any target. 4/3 |
| Aethertorch Renegade | 2R | Creature — Human Rogue | When Aethertorch Renegade enters the battlefield, you get {E}{E}{E}{E} (four energy counters). {T}, Pay {E}{E}: Aethertorch Renegade deals 1 damage to target creature. {T}, Pay {E}{E}{E}{E}{E}{E}{E}{E}: Aethertorch Renegade deals 6 damage to target player or planeswalker. 1/2 |
| Retrieve Prey | 1G | Sorcery — Adventure | Exile target creature card from your graveyard. Until the end of your next turn, you may cast that card. (Then exile this card. You may cast the creature later from exile.) |
| Cephalid Retainer | 2UU | Creature — Cephalid | {U}{U}: Tap target creature without flying. 2/3 |
| Soul Kiss | 2B | Enchantment — Aura | Enchant creature {B}, Pay 1 life: Enchanted creature gets +2/+2 until end of turn. Activate no more than three times each turn. |