M:tG card similarity search
3W/BW/BW/B · Sorcery
Each player returns each creature card from their graveyard to the battlefield with an additional -1/-1 counter on it.
| Name | Mana | Type | Text |
|---|---|---|---|
| Nightmarish End | 2B | Instant | Target creature gets -X/-X until end of turn, where X is the number of cards in your hand. |
| Phyrexian Grimoire | 3 | Artifact | {4}, {T}: Target opponent chooses one of the top two cards of your graveyard. Exile that card and put the other one into your hand. |
| Spike Hatcher | 6G | Creature — Spike | Spike Hatcher enters the battlefield with six +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Hatcher: Put a +1/+1 counter on target creature. {1}, Remove a +1/+1 counter from Spike Hatcher: Regenerate Spike Hatcher. 0/0 |
| Sensei Golden-Tail | 1W | Legendary Creature — Fox Samurai | Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) {1}{W}, {T}: Put a training counter on target creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Activate only as a sorcery. 2/1 |
| Drag Under | 2U | Sorcery | Return target creature to its owner's hand. Draw a card. |
| Repulse | 2U | Instant | Return target creature to its owner's hand. Draw a card. |
| Symbol of Unsummoning | 2U | Sorcery | Return target creature to its owner's hand. Draw a card. |
| Anthroplasm | 2UU | Creature — Shapeshifter | Anthroplasm enters the battlefield with two +1/+1 counters on it. {X}, {T}: Remove all +1/+1 counters from Anthroplasm and put X +1/+1 counters on it. 0/0 |
| Honored Heirloom | 3 | Artifact | {T}: Add one mana of any color. {2}, {T}: Exile target card from a graveyard. |
| Waterfront Bouncer | 1U | Creature — Merfolk Spellshaper | {U}, {T}, Discard a card: Return target creature to its owner's hand. 1/1 |