M:tG card similarity search
2R · Creature — Human Wizard
Haste (This creature can attack and {T} as soon as it comes under your control.) 3/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Gyre Engineer | 1GU | Creature — Vedalken Wizard | {T}: Add {G}{U}. 1/1 |
| Archmage of Echoes | 4U | Creature — Faerie Wizard | Flying, ward {2} Whenever you cast a Faerie or Wizard permanent spell, copy it. (The copy becomes a token.) 4/4 |
| Loyal Apprentice | 1R | Creature — Human Artificer | Haste Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn. 2/1 |
| Akki Drillmaster | 2R | Creature — Goblin Shaman | {T}: Target creature gains haste until end of turn. 2/2 |
| Magus of the Moat | 2WW | Creature — Human Wizard | Creatures without flying can't attack. 0/3 |
| Furtive Analyst | 2U | Creature — Human Wizard | Vigilance {2}, {T}: Draw a card, then discard a card. 1/4 |
| Oggyar Battle-Seer | 3UR | Creature — Ogre Shaman | Haste {T}: Scry 1. 3/4 |
| Raff Capashen, Ship's Mage | 2WU | Legendary Creature — Human Wizard | Flash Flying You may cast historic spells as though they had flash. (Artifacts, legendaries, and Sagas are historic.) 3/3 |
| Charging Monstrosaur | 4R | Creature — Dinosaur | Trample, haste 5/5 |
| Benalish Emissary | 2W | Creature — Human Wizard | Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.) When Benalish Emissary enters the battlefield, if it was kicked, destroy target land. 1/4 |