M:tG card similarity search
2R · Enchantment
If an instant or sorcery source you control would deal damage to a permanent or player, it deals that much damage plus 2 to that permanent or player instead. At the beginning of each end step, discard your hand.
| Name | Mana | Type | Text |
|---|---|---|---|
| Kaervek the Merciless | 5BR | Legendary Creature — Human Shaman | Whenever an opponent casts a spell, Kaervek the Merciless deals damage equal to that spell's mana value to any target. 5/4 |
| Gollum, Obsessed Stalker | 1B | Legendary Creature — Halfling Horror | Skulk (This creature can't be blocked by creatures with greater power.) At the beginning of your end step, each opponent dealt combat damage this game by a creature named Gollum, Obsessed Stalker loses life equal to the amount of life you gained this turn. 1/1 |
| Arvad, Weatherlight Smuggler | WB | Legendary Creature — Vampire Knight | Deathtouch, lifelink At the beginning of your end step, if a creature died this turn, Arvad, Weatherlight Smuggler perpetually gets +X/+X where X is the number of creatures that died this turn. This ability also triggers if Arvad is in your graveyard. 1/1 |
| Glare of Heresy | 1W | Sorcery | Exile target white permanent. |
| Discord, Lord of Disharmony | 2BR | Legendary Creature — Chimera | Flying At the beginning of your end step, choose a random nonland Magic card name. Until your next end step, you may cast a copy of a spell with that name, and mana of any type can be spent to cast it. If you cast a spell this way, copy this ability if Discord is on the battlefield. 3/5 |
| Rest in Peace | 1W | Enchantment | When Rest in Peace enters the battlefield, exile all graveyards. If a card or token would be put into a graveyard from anywhere, exile it instead. |
| Nature's Spiral | 1G | Sorcery | Return target permanent card from your graveyard to your hand. |
| Ballista Wielder | Creature — Werewolf | {2}{R}: Ballista Wielder deals 1 damage to any target. A creature dealt damage this way can't block this turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 5/5 | |
| Ice | 1U | Instant | Tap target permanent. Draw a card. |
| Arcane Bombardment | 4RR | Enchantment | Whenever you cast your first instant or sorcery spell each turn, exile an instant or sorcery card at random from your graveyard. Then copy each card exiled with Arcane Bombardment. You may cast any number of the copies without paying their mana costs. |