Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Pyromancer's Goggles

5 · Legendary Artifact

{T}: Add {R}. When that mana is spent to cast a red instant or sorcery spell, copy that spell and you may choose new targets for the copy.

Similar cards

Color identity:
NameManaTypeText
Llanowar Loamspeaker 1GCreature — Elf Druid {T}: Add one mana of any color. {T}: Target land you control becomes a 3/3 Elemental creature with haste until end of turn. It's still a land. Activate only as a sorcery. 1/3
Ward of Lights WWEnchantment — Aura You may cast Ward of Lights as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature As Ward of Lights enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Ward of Lights.
Atmosphere Surgeon 1UCreature — Phyrexian Wizard Whenever you cast a noncreature spell, put an oil counter on Atmosphere Surgeon. Remove an oil counter from Atmosphere Surgeon: Target creature gains flying until end of turn. Activate only as a sorcery. 2/1
Adarkar Unicorn 1WWCreature — Unicorn {T}: Add {U} or {C}{U}. Spend this mana only to pay cumulative upkeep costs. 2/2
Riftsweeper 1GCreature — Elf Shaman When Riftsweeper enters the battlefield, choose target face-up exiled card. Its owner shuffles it into their library. 2/2
Shaman's Trance 2RInstant Other players can't play lands or cast spells from their graveyards this turn. You may play lands and cast spells from other players' graveyards this turn as though those cards were in your graveyard.
Regicide BInstant Reveal Regicide as you draft it. The player to your right chooses a color, you choose another color, then the player to your left chooses a third color. Destroy target creature that's one or more of the colors chosen as you drafted cards named Regicide.
Ancient Spring Land Ancient Spring enters the battlefield tapped. {T}: Add {U}. {T}, Sacrifice Ancient Spring: Add {W}{B}.
Dwarven Ruins Land Dwarven Ruins enters the battlefield tapped. {T}: Add {R}. {T}, Sacrifice Dwarven Ruins: Add {R}{R}.
Ebon Stronghold Land Ebon Stronghold enters the battlefield tapped. {T}: Add {B}. {T}, Sacrifice Ebon Stronghold: Add {B}{B}.
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