M:tG card similarity search
5 · Legendary Artifact
{T}: Add {R}. When that mana is spent to cast a red instant or sorcery spell, copy that spell and you may choose new targets for the copy.
| Name | Mana | Type | Text |
|---|---|---|---|
| Magus of the Mind | 4UU | Creature — Human Wizard | {U}, {T}, Sacrifice Magus of the Mind: Shuffle your library, then exile the top X cards, where X is one plus the number of spells cast this turn. Until end of turn, you may play lands and cast spells from among cards exiled this way without paying their mana costs. 4/5 |
| Spellshock | 2R | Enchantment | Whenever a player casts a spell, Spellshock deals 2 damage to that player. |
| Witchstalker | 1GG | Creature — Wolf | Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever an opponent casts a blue or black spell during your turn, put a +1/+1 counter on Witchstalker. 3/3 |
| Blink | 2UB | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, III — Choose target creature. Its owner shuffles it into their library, then investigates. (They create a Clue token.) II, IV — Create a 2/2 black Alien Angel artifact creature token with first strike, vigilance, and "Whenever an opponent casts a creature spell, this permanent isn't a creature until end of turn." |
| Explosive Singularity | 8RR | Sorcery | As an additional cost to cast this spell, you may tap any number of untapped creatures you control. This spell costs {1} less to cast for each creature tapped this way. Explosive Singularity deals 10 damage to any target. |
| Forsaken Crossroads | Land | Forsaken Crossroads enters the battlefield tapped. As Forsaken Crossroads enters the battlefield, choose a color. When Forsaken Crossroads enters the battlefield, scry 1. If you weren't the starting player, you may untap Forsaken Crossroads instead. {T}: Add one mana of the chosen color. | |
| Tarnation Vista | Land | Tarnation Vista enters the battlefield tapped. As it enters, choose a color. {T}: Add one mana of the chosen color. {1}, {T}: For each color among monocolored permanents you control, add one mana of that color. | |
| Glade Gnarr | 5G | Creature — Beast | Whenever a player casts a blue spell, Glade Gnarr gets +2/+2 until end of turn. 4/4 |
| Revel in Silence | WW | Instant | Your opponents can't cast spells or activate planeswalkers' loyalty abilities this turn. Exile Revel in Silence. |
| Sunscape Familiar | 1W | Creature — Wall | Defender (This creature can't attack.) Green spells and blue spells you cast cost {1} less to cast. 0/3 |