M:tG card similarity search
2RR · Enchantment
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pyrohemia. {R}: Pyrohemia deals 1 damage to each creature and each player.
| Name | Mana | Type | Text |
|---|---|---|---|
| Crystal Vein | Land | {T}: Add {C}. {T}, Sacrifice Crystal Vein: Add {C}{C}. | |
| Eye of Ramos | 3 | Artifact | {T}: Add {U}. Sacrifice Eye of Ramos: Add {U}. |
| Heart of Ramos | 3 | Artifact | {T}: Add {R}. Sacrifice Heart of Ramos: Add {R}. |
| Horn of Ramos | 3 | Artifact | {T}: Add {G}. Sacrifice Horn of Ramos: Add {G}. |
| Skull of Ramos | 3 | Artifact | {T}: Add {B}. Sacrifice Skull of Ramos: Add {B}. |
| Tooth of Ramos | 3 | Artifact | {T}: Add {W}. Sacrifice Tooth of Ramos: Add {W}. |
| Insolent Neonate | R | Creature — Vampire | Menace (This creature can't be blocked except by two or more creatures.) Discard a card, Sacrifice Insolent Neonate: Draw a card. 1/1 |
| Fiend of the Shadows | 3BB | Creature — Vampire Wizard | Flying Whenever Fiend of the Shadows deals combat damage to a player, that player exiles a card from their hand. You may play that card for as long as it remains exiled. Sacrifice a Human: Regenerate Fiend of the Shadows. 3/3 |
| Volrath's Motion Sensor | B | Enchantment — Aura | Enchant player As Volrath's Motion Sensor enters the battlefield, choose one of enchanted player's hands. That player balances Volrath's Motion Sensor on the back of that hand. When Volrath's Motion Sensor falls off the chosen hand, sacrifice Volrath's Motion Sensor and enchanted player loses 3 life. |
| Junktown | Land | {T}: Add {C}. {4}{R}, {T}, Sacrifice Junktown: Create three Junk tokens. (They're artifacts with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") |